26.12.2008, 16:25
Also a nice thing would be if the atillery had its accually firing range.
Its ok that tanks only have 800 meters, but silly when the 152 mm only shoots 4000? meters.
So if you make a campaign that shifts over time and damage where coast is present the ships will kick ass from way out and long before the 152 and 150 mm guns will even fire.
Its also a bit weird with bunkers that when guns are placed in them dont fire at all.
One solution might be for a modder to take gun tower of a battleship and place it in or on topp off a bunker. or even just reskin the outside of the gun tower it self to look like concrete and just set max rotation to like 25 degrees instead of 360 degrees.
We must not forget that this is a flight sim but why not and if possible make it as realistick as possible??
By using the ships guns it should be alot less work for the modders to add more atillery to the game, but for my part more atillery guns of different type and size would be lovely as it would greatly add realism and outcome of the campaign.
Its ok that tanks only have 800 meters, but silly when the 152 mm only shoots 4000? meters.
So if you make a campaign that shifts over time and damage where coast is present the ships will kick ass from way out and long before the 152 and 150 mm guns will even fire.
Its also a bit weird with bunkers that when guns are placed in them dont fire at all.
One solution might be for a modder to take gun tower of a battleship and place it in or on topp off a bunker. or even just reskin the outside of the gun tower it self to look like concrete and just set max rotation to like 25 degrees instead of 360 degrees.
We must not forget that this is a flight sim but why not and if possible make it as realistick as possible??
By using the ships guns it should be alot less work for the modders to add more atillery to the game, but for my part more atillery guns of different type and size would be lovely as it would greatly add realism and outcome of the campaign.