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#32

lowfighter Wrote:So I think the only way to solve it is to shift Kyushu block (for example) on map_T. I think the shift must be less then 8 pixels in both directions (8 pixels=1600 meter= the period of town and village textures)
But then you have to shift map_h map_c and so on...damit

So generally the rule would be:
any pasted block should start at some multiple of 8 pixels on the "master" map T :wink:

Yes, I was thinking about this night

The simpliest way to get it working is to place maps at multiple of 8 points in the container so we keep the original texture periodicity

The hardest point (but not impossible... just headhache...) is that for graphic files 0,0 point is left-up and for actors.static 0,0 point is left-bottom... so I need to recalculate all points and redo all graphic files... just headhache :wink:

But so we will have something perfect and even I could reintroduce one airfield on IwoJima... Smile
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