28.12.2008, 09:52
exactly the opposite
on dogfightmaps you spawn on parkingposition and have to taxi to the runway
if you build some coop or singleplayermissions you start always on the runway
he wants a coop or SP mission, where you spawn on parking position
i tried it once, i had to place many invisible airfileds/ runways for that
so i was able to spawn inside a hangar
BUT
as soon as you leave the invis. field you crash half a meter down to the earth, resulting in an explosion
to prevent this, you have to cover the whole airflied (or at least runway, taxiways an parkingslots) with invisible airfields/ runways
first of all it is much work (and frustrating)
second, you are only allowed to place about 15 invis. airstrips
if you place more, the map will crash so you are not able to cover a big airfield with them...
i have the mission still anywhere in my IL folder, so you can have a look in the editor
but beware of the long loadingtimes and there might be some problems on startup
(if i remember right, we had to host this missions several times, before it worked...)
on dogfightmaps you spawn on parkingposition and have to taxi to the runway
if you build some coop or singleplayermissions you start always on the runway
he wants a coop or SP mission, where you spawn on parking position
i tried it once, i had to place many invisible airfileds/ runways for that
so i was able to spawn inside a hangar
BUT
as soon as you leave the invis. field you crash half a meter down to the earth, resulting in an explosion
to prevent this, you have to cover the whole airflied (or at least runway, taxiways an parkingslots) with invisible airfields/ runways
first of all it is much work (and frustrating)
second, you are only allowed to place about 15 invis. airstrips
if you place more, the map will crash so you are not able to cover a big airfield with them...
i have the mission still anywhere in my IL folder, so you can have a look in the editor
but beware of the long loadingtimes and there might be some problems on startup
(if i remember right, we had to host this missions several times, before it worked...)