28.12.2008, 18:29
Hi guys,
From a logical point of view I would say that there is no way that the pit repaint could affect the .50 cal sound mod and I myself am not convinced that it has anything at all to do with it.
When I read CK_PIPS's post, it got me thinking, it was about the same time that I had tried the 51 pit repaint that I had noticed my .50 cal sound mod had reverted back to what sounded like the stock sound. I was then and am still now confused as to what might have made this switch but it was after reading CK_PIPS's post I decided to have a bit of a dig to see what I could find.
The truth is that everything was as it should be, the "MG_Browning50.wav" was in the "...files\Samples" folder as was the "MG_Browning50x.wav" file and the "weapon.MGunBrowning50s.prs" file was in the "...files\Presets\Sounds" folder with the correct listings as shown below:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50.wav
MG_Browning50x.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
The fact is nothing appears wrong here, so nothing is wrong right? As a programmer I have come across an anomaly before that I have never been able to explain and that is by reinstating relevant parts of the data contained within the file, usually by copying and pasting from another source, and then saving that file again reinstates the files original integrity. It is odd to me that this should make a difference, but it does. It is only very rarely that I see this type of anomaly with file integrity, but it does exist.
So what I did was copy an paste the parts shown in blue below and then saved the file.
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50.wav
MG_Browning50x.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
Strange fix I agree, but it did work.
Cheers, CS.
From a logical point of view I would say that there is no way that the pit repaint could affect the .50 cal sound mod and I myself am not convinced that it has anything at all to do with it.
When I read CK_PIPS's post, it got me thinking, it was about the same time that I had tried the 51 pit repaint that I had noticed my .50 cal sound mod had reverted back to what sounded like the stock sound. I was then and am still now confused as to what might have made this switch but it was after reading CK_PIPS's post I decided to have a bit of a dig to see what I could find.
The truth is that everything was as it should be, the "MG_Browning50.wav" was in the "...files\Samples" folder as was the "MG_Browning50x.wav" file and the "weapon.MGunBrowning50s.prs" file was in the "...files\Presets\Sounds" folder with the correct listings as shown below:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50.wav
MG_Browning50x.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
The fact is nothing appears wrong here, so nothing is wrong right? As a programmer I have come across an anomaly before that I have never been able to explain and that is by reinstating relevant parts of the data contained within the file, usually by copying and pasting from another source, and then saving that file again reinstates the files original integrity. It is odd to me that this should make a difference, but it does. It is only very rarely that I see this type of anomaly with file integrity, but it does exist.
So what I did was copy an paste the parts shown in blue below and then saved the file.
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50.wav
MG_Browning50x.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
Strange fix I agree, but it did work.
Cheers, CS.