[DOWNLOAD] New map: B29 Alley New DL Links
#35

in fact, it's headhache ++++++ Sad

I tried to use greed.tga to find coordinates of the container pixel where to place the left/bottom pixel of each map...

... and this is not so easy :roll:

in fact I think left/bottom pixel of each map has to be paced on a pixel which is a ( x16 multiple + 1 )

indeed, map is made of squares of 16 pixels with origin left/bottom, so to keep texture periodicity, left/bottom of each map has to be on a likely origin pixel... and that means ( x16 multiple + 1 )

But for now I'm a little confused with all these numbers... and I need to make some more tests... :roll:
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 14 Guest(s)