29.12.2008, 13:57
in fact, it's headhache ++++++
I tried to use greed.tga to find coordinates of the container pixel where to place the left/bottom pixel of each map...
... and this is not so easy :roll:
in fact I think left/bottom pixel of each map has to be paced on a pixel which is a ( x16 multiple + 1 )
indeed, map is made of squares of 16 pixels with origin left/bottom, so to keep texture periodicity, left/bottom of each map has to be on a likely origin pixel... and that means ( x16 multiple + 1 )
But for now I'm a little confused with all these numbers... and I need to make some more tests... :roll:
I tried to use greed.tga to find coordinates of the container pixel where to place the left/bottom pixel of each map...
... and this is not so easy :roll:
in fact I think left/bottom pixel of each map has to be paced on a pixel which is a ( x16 multiple + 1 )
indeed, map is made of squares of 16 pixels with origin left/bottom, so to keep texture periodicity, left/bottom of each map has to be on a likely origin pixel... and that means ( x16 multiple + 1 )
But for now I'm a little confused with all these numbers... and I need to make some more tests... :roll: