Change colors of Jap Reticles...Help??
#3

you need two reticle tga's as layers ... first will give you shining effect and second will give desired color ....

1 make two tga files for reticle : Reticle.tga and Reticle2.tga

2 mat file should look like this Reticle.mat :

[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 0.0
Diffuse 0.0
Specular 0.0
SpecularPow 0
Shine 0.75
[Layer0]
TextureName Reticle2.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.1 // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 1
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
[Layer1]
TextureName Reticle.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 0.8 0.4 0.0 1.0 [color=orange]
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