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#38

Delvpier it can be as you said x16 multiple + 1 but also x8 multiple + 1 or x24 multiple + 1 because the period of the textures is 1600 meter which makes 8 pixels on map_T.



delvpier Wrote:in fact, it's headhache ++++++ Sad

I tried to use greed.tga to find coordinates of the container pixel where to place the left/bottom pixel of each map...

... and this is not so easy :roll:

in fact I think left/bottom pixel of each map has to be paced on a pixel which is a ( x16 multiple + 1 )

indeed, map is made of squares of 16 pixels with origin left/bottom, so to keep texture periodicity, left/bottom of each map has to be on a likely origin pixel... and that means ( x16 multiple + 1 )

But for now I'm a little confused with all these numbers... and I need to make some more tests... :roll:
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