30.12.2008, 05:20
The country template is quick to make because you only want to make perhaps one farm in a map_T pixel area.
If you make three versions of the template (Type A, B, C), and you make three versions of the map_T, each with some of the country textures omitted (Type 0) then you will get three different sets of outbuildings.txt to merge.
This introduces a lot of variety.
Each of the final map_T country textures could have combinations of:
No buildings
A
B
C
A+B
A+C
B+C
A+B+C
8 variations possible
You can add other template versions to increase the variations further.
If you make three versions of the template (Type A, B, C), and you make three versions of the map_T, each with some of the country textures omitted (Type 0) then you will get three different sets of outbuildings.txt to merge.
This introduces a lot of variety.
Each of the final map_T country textures could have combinations of:
No buildings
A
B
C
A+B
A+C
B+C
A+B+C
8 variations possible
You can add other template versions to increase the variations further.