Snow In The Desert?
#14

Desert map default load.ini ....copy lines to new txt file ...make your changes...rename to load.ini and place it to :

....Mods\mapmods\maps\desert\

Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m02.tga
ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=3
DECLIN = 37
PRESSURE    = 745
TEMPERATURE =  25

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0  = forest/summer/Wood0.tga
Wood1  = forest/summer/Wood1.tga
Wood2  = forest/summer/Wood2.tga
Wood3  = forest/summer/Wood3.tga
Wood4  = forest/summer/Wood4.tga
WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/RiverLand.tga
  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.195 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.140 0.205 0.268
//WaterColorNV  = 0.165 0.264 0.233



[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/macchia_dry.tga,2
LowLand1 = land/summer/LowLand_2neu.tga
LowLand2 =
LowLand3 = land/summer/macchia_neu3.tga,2
MidLand0 = land/summer/dry2_v1.tga,2
MidLand1 = land/summer/dry2_v2.tga,2
MidLand2 = land/summer/dry1.tga,2
MidLand3 = land/summer/fields_dry.tga,2
Mount0   =
Mount1   = land/summer/fields_dry2a.tga, 2
Mount2   =
Mount3   = land/summer/mount_top2.tga
Country0 = land/summer/bigcountry_dry2.tga,2
Country1 =
Country2 =
Country3 =
City0    =
City1    =
City2    =
City3    =
AirField0= land/summer/fields_airfieldDesert.tga
AirField1=
AirField2=
AirField3=
Wood0    = forest/summer/forestGr.tga
Wood1    =
Wood2    = forest/summer/ForestFar.tga
Wood3    =
Water0   = water/water.tga
Water1   = water/water.tga
Water2   = water/CoastLine.tga
Water3   = water/dune_beach.tga
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