New map requests ?!
#20

mandrill7 Wrote:Phil, Delvpier made a Guam to Japan map called "B-29 Alley". The problem is that Iwo had to be stripped of its airfields for mapmaker reasons.

But, I am guessing that you could put airfields back in using the stationery airfields and steel mesh strips in FMB.

I had to remove them for 2 reasons :

1/ as this is a merge of 4 maps... and 4 load.ini, there was not anymore free texture slots enough to keep all Iwo related textures (5, IwoLand, IwoBeach and 3 airfields) ... only for two of them... so I tried first to keep IwoBeach (for all Iwo land) and 1 airfield (main one Iwo03.tga)... but for periodicity texture reason, this airfied was disturbed and I removed it... I'm working on this periodicity texture problem and I will release a version where maps are moved a little to keep their original periodicity texture... so I will be able to reintroduce Iwo03 airfield

2/ of course, I thought also to create at least one PCPplate airfield to replace missing ones... but for unknown reason (for me) I had a problem with Act tool when merging objects of 4 maps : each time I tried to add Iwo outbuildings (... except houses and Suribachi !) to previously merged 3 others, it leaded to a bad actors.static of 6k... when merging with only Iwo houses and Suribachi leaded to a valid actors.static of 3685k... maybe of problem of memory....

as I can't open the map in unlocked FMB (even with empty actors.static, too heavy load...), I can't create one airfield on Iwo as a final touch by this way :roll:

BTW, I had to search for Suribachi... when you extract original actors.static, there is nothing about Suribachi in outBuildings... but an extra line for runway point in outChiefRoads !!!!????
To get it back on my map, I had to add a line manually in inBuildings using references found in static.ini...
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