31.12.2008, 09:47
Luke5skywalker4 Wrote:I can't believe how ridiculously difficult this mod is to get working.
It's frustrating but it's a side effect of the incredibly difficult file structure Oleg and Co. used
look at ships.ini
one ship (in this example below the Hospital ship) uses 57 lines of code. AND if you have double entries the game CDTs
Wrapper only loads the FIRST instance of a file it finds, so if someone has a required file that is in a folder alphabetically BEFORE STD then changes to the file of the same name in STD will have NO effect. This is why Static_AC needs to be disabled (minus in front)
(personally I moved the ini files in Static_AC into the STD folder BEFORE I made changes and can use both then)
Also if ALL users don't have the SAME ini files, Missions made with those changes will not work for users WITHOUT the same ini files, so it's all or nothing
In the AAAui v2 (or 1.2) there is talk of ALL these object files being included in a standardized set of ini and properties files. Advantage=all this will work out of the box, Disadvantage=all customizations made from MODS not included in AAAui v2 will be lost. You can either be forward compatible or backward compatible, but not both.
Sorry if I rambled but I don't want the makers of these MODS to get frustrated at the users of these MODS complaints, they do an incredibly difficult job without much payback
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[HospitalShip]
Description Dry Cargo Ship
Icon shipDestroyer
// Model
Mesh 3do/Ships/HospitalShip/Hier.him
// Motion Parameters
SliderDistance 250.0
Speed 9.26 //18.52
SoundMove models.Ship
// Vitals
[HospitalShipart0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.33
damagePitch -1.5
damageRoll 7.0
damageTime 52.0
[HospitalShipart1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.33
damagePitch 0.0
damageRoll 2.0
damageTime 38.0
[HospitalShipart2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.33
damagePitch 1.5
damageRoll 7.0
damageTime 54.0
// Structure
[HospitalShipart4]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullTiny
[HospitalShipart2]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall
[HospitalShipart3]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall
[HospitalShipart5]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny
[HospitalShipart6]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny
[HospitalShipart7]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny
[HospitalShipart8]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny