[BETA] P-51D COCKPIT REPAINT-UPDATED 31/12
#28

CrazySchmidt Wrote:Hi guys,

From a logical point of view I would say that there is no way that the pit repaint could affect the .50 cal sound mod and I myself am not convinced that it has anything at all to do with it.

When I read CK_PIPS's post, it got me thinking, it was about the same time that I had tried the 51 pit repaint that I had noticed my .50 cal sound mod had reverted back to what sounded like the stock sound. I was then and am still now confused as to what might have made this switch but it was after reading CK_PIPS's post I decided to have a bit of a dig to see what I could find.

The truth is that everything was as it should be, the "MG_Browning50.wav" was in the "...files\Samples" folder as was the "MG_Browning50x.wav" file and the "weapon.MGunBrowning50s.prs" file was in the "...files\Presets\Sounds" folder with the correct listings as shown below:

[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1

[spl]
120

[samples]
MG_Browning50.wav
MG_Browning50x.wav


[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074

[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074


The fact is nothing appears wrong here, so nothing is wrong right? As a programmer I have come across an anomaly before that I have never been able to explain and that is by reinstating relevant parts of the data contained within the file, usually by copying and pasting from another source, and then saving that file again reinstates the files original integrity. It is odd to me that this should make a difference, but it does. It is only very rarely that I see this type of anomaly with file integrity, but it does exist.

So what I did was copy an paste the parts shown in blue below and then saved the file.

[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1

[spl]
120

[samples]
MG_Browning50.wav
MG_Browning50x.wav


[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074

[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074

Strange fix I agree, but it did work.

Cheers, CS. Smile

This is a very critical find, imho!!!!
Magpie, I think this little tid-bit discovered by CrazySchmidt could be the root cause of MANY of the sound issues guys are having - hell, I've had many such examples of sounds reverting back to stock - or disappearing - when the files are all present and correct! :!: :!: :!:
This little fix should maybe be stickied, or put in a hints and tips section....
I haven't tried it yet, but it makes perfect sense!!
Hell, it could be a similar issue that caused my searchlights to disappear from my object list, from another thread.... :wink: 8)
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