01.01.2009, 09:51
A complete tile covers a 1600x1600m (EDIT: s changed to m, meters) area. A map_t pixel is 200x200m - this means the tga file will map to an 8x8 area on the final map.
Most tgas I've seen are either 512x512 pixels or (for better fidelity) 1024x1024 pixels.
To sum it up, grab a 1600x1600m area on Google Earth (use ruler tool to get an idea of how large an area to grab) and save it as an RGB tga either 512x512 or 1024x1024 pixels.
Bumph and tree files are optional but will enhance/add to realism.
Not sure but I think you might have to adjust brightness and colour before it looks "real" in the game.
Hope this helps .......
Most tgas I've seen are either 512x512 pixels or (for better fidelity) 1024x1024 pixels.
To sum it up, grab a 1600x1600m area on Google Earth (use ruler tool to get an idea of how large an area to grab) and save it as an RGB tga either 512x512 or 1024x1024 pixels.
Bumph and tree files are optional but will enhance/add to realism.
Not sure but I think you might have to adjust brightness and colour before it looks "real" in the game.
Hope this helps .......