Can't keep the damn thing steady....
#12

KillerCondra Wrote:I'm not sure if it's my calibration, or just my inexperience here. I've flown in real life a couple of times (Cessnas, was gonna get my private but then decided I was going to go military anyways, so I'm holding off until I'm done with college.) But most of my experience is through simulation.

This is my first Combat sim, and I have to say...I have a lot of trouble keeping the plane steady. I'm not sure if maybe my HOTAS isn't calibrated correctly, but when I went into my editor, everything seems ok.

My biggest problem is coming in for kills, it seems like I jack the plane all over the place and if I'm lucky, one or two shots will pepper them. I've tried a multitude of different aircraft, and I have the same problem with them all. It's just very rocky for me, and I can't keep a dead center shot for the life of me. I always over-correct, and then have to correct again, and by that time - I'm either TOO close, or stall out and can't get the shot.

Anyways, any tips on keeping a steady/level plane would be awesome. And another question, is it natural for these older prop planes to have a natural-pull to one side or the other? I expect it when taking off, but when I'm in the air it seems to be pulling a little much for what I would have thought.

EDIT: I should add that my preferred planes to fly are the MiG3-ud, P-63C-5, the P51(any model), and the P-38/39s


Disable the twist on ur stick if u can mate, that'll stop ya jerking around when ur tryin to line up for that kill. Had a twist stick b4 and had nothin but problems like ur havin, locked the twist problem gone... until the stick broke lmao, and i went back to me 10 year old wingman interceptor and remapped the rudder to the buttons lol. And yup, prop torque will always be a prob, from the ww2 beasts, to the cessna ur flyin in real life, as im sure uve been shown (or will be shown) by your instructor Smile Triggerhappy and danimalhanke have it right, trim trim trim, and a cool hand on the stick Big Grin
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