03.01.2009, 04:28
This one whould be very good.
Reason: The form of most fields in this texture is not conspicuous. I whould darken the bright fields because if you have some light fields and you put the textures together on the map, you will get a mosaic effect. You can call this texture for example RUS_lowland1 and you can make a second texture called RUS_lowland2 where you can leave the bright fields like they are. Now you can dub this RUS_lowland2 over RUS_lowland1 in some areas. This makes the landscape individual in higher altitudes and you do not have the mosaic effect.
Graphical example:
You can see this effect very good on this screenshot:
I have a texture where all fields are in green colors and one texture where some of the fields are in yellow colors. Now I can mix them.