Making Google earth textures?
#12

No, they are seamless. I used the seamless background function in PSP7.

thanks for the feedback. I will continue to play around with sampling Google Earth and then working on the resulting tiles.

I had in mind a project wherein I would take shots of the same area at different snow states and produce "day by day weather" variations for a campaign. Not sure if this would work.

Surprisingly, Lowfighter, when I google-earthed the "Steppe", I found that there was little bare grass. The only big difference from Europe was that the cultivated fields were individually larger than they would be in France or England. But there was almost no grassland.

The photos of tanks and troops I have seen re Stalingrad suggest endless grassland. But maybe this is just a case of perspective.

the other thing which occurred to me is specifically relevant to maps of Central Russia/ Ukraine. There is almost no altitude variation across the breadth of a large area. So Kharkov and its hinterland would have an altitude variation of between 150 and 200 meters with no real distinction between the use or appearance of the land.

I wonder if it is possible to make the "mountain", midland and lowland classifications all for varying heights in the 150 to 200 meters range. This would give me 12 different terrain tiles, all of which would be similar cropland.
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