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[3DSMAX] IL-2 3D Modelling Tutorials
#45

What exactly are lights? Are the lighting objects, bones, or what? As in what object do I place in Gmax in order to make the game engine use a light?
Also, what's the scaling in Gmax -> to IL-2?

EDIT: Also, should a hierarchy be created before or after exporting it?

Thanks for any help.
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