Poll: Realistick atillery and fortifications!!! - You do not have permission to vote in this poll.
No! keep it as it is!!!
17.05%
15
17.05%
Yes!!! Lets have added realism!!!
82.95%
73
82.95%
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Artillery
#31

madcat Wrote:
Wandalen Wrote:
madcat Wrote:If you or some one else make's this mod please do it so they are new objects and leave all default object values alone. If you don't and just edit the default object values, then you will completely mess up any missions and campaigns ever made as well as the game.

Thats was news for me , pleas explain.

I'm not against the idea of having artillery with realistic ranges, I'm against the idea of editing the artillery objects in game all ready to achieve this.

Reason being it could mess up missions and campaigns is because units / object could come into range of the guns that where not intended to be and therefore change or effect the out come in a different way then intended by the mission / campaign maker's.

Take the image below, It shows the default range (In Red) and real range (In Blue) of the M2A1 105mm Howitzer.

So say your mission is to protect the Japanese airfield from attacking aircraft and the mission maker has added an artillery barrage in the back ground as eye candy. The mission maker has made shore the artillery is out of range of the airfield so as not to interfere with your objective in any way, but if you have increased the range of the artillery it then brings the airfield into range of the artillery and interfering with your objective. So now not only do you have to put up with enemy aircraft but artillery as well.

Yes understand see your point and agree on that.

But if we make some new artillery i.e. using a boats gunturrent like some mentioned earlyer we could build nice costal fortress Big Grin
And maybe built new ones, so can people choose if they want to use them or not :wink:
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