Open GL=Opengl32.dll CTD
#6

Redleg Wrote:
struwwelpeter Wrote:Did you get that 100% hang problem ever on map load?

No. Only during game play, but as you can see, I'm using Nvidia, not ATI. Your other option may be to switch to Direct X for game play instead of Open GL. I do know that the Open GL problems with this game stem from Vista x64 drivers that aren't quite right from both graphics companies. Nvidia has just been harder at work, as usual, to fix the problem.



GeneralPsycho Wrote:wow, 8Gb of Ram Confusedhock:

great for multitasking, not for speed Confusedhock:

thats a lotta ram, i will tell you that! :lol:

Actually it is great for speed. x64 OS. Also, I'm using only 4gb for the system to use as ram. The other 4gb are designated to a ram drive that I then trick Windows into using as the Swap file. This leaves all swaps happening in memory vs. the Hard Disk. Making the system a whole heck of alot faster overall with regards to r/w speeds in the swap.


How do you fool it? Got a link?

Thanks again for your responses
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