Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)
#97

I guess it's time to turn my attention back to this one. Smile

- I'll take a look at the 2x/4x/8x issue.

- Is there anyone using the latest version (b4) who still has problems with the AI planes running into things, or rolling off the side of the ship. I hope all that was fixed in b4.

- If I remember right, the positioning on the CVLs is off-center to the port side. If so, I'll move everything to right a little.

- I'll try to fix the imcompatibility with mod that turns AI nav lights off.

- Allow the mission builder some control over how far forward or backward on deck to place the front row (and all other rows).

Any other issues or ideas?

Fireball
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