Bessarabia: Feedback for final version
#7

Thanks for all your feedback!

asheshouse Wrote:a) Small rivers are not modelled well by the IL2 engine. Probably better omit them.

b) More villages are always nice to fly over, but a lot of work to make each one look different.

c) Well, I don't know the area but if isolated buildings or groups of trees are a feature of the area then it will add a lot to immersion. The main FPS issues are in large built up areas or industrial areas. These isolated features have little impact on the way the game performs but add a lot of visual interest.

Many users still struggle to run the larger maps with old PC's. It may be useful to release a low density version of the map as well as the high density version.

Rivers: Yes, I will omit the small ones.

Villages: I plan ca. 20 additional ones. The biggest problem is to get them into the map w/o producing errors in the ingame-map or other affcetd files... I have developed an idea on how to do that, but not tested yet :o

Buildings: That's what I thought already.

Low density: No, but I can again do the additional online maps.

Re 3D-models: negative - don't know how to do that.

Re "Winter map": I try to do that also, should not be so much work.

I may post some pics later.
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