13.01.2009, 21:23
Plantoid 1 Wrote:AIRdomination Wrote:"Give them a waypoint AFTER their current position... If you just place their current waypoint then after a while they disappear, but if there is another waypoint is hasn't gone to, then it will stay"
I've tried that; I've even gone so far as to give a complete flight path including landing. I've tried various loadings such as Default Weapons, Empty, and Radio Silence with both of those. I've given them 1% fuel which allolws them to start the engine and makes it run dry before they can move. In every case the pilot jettisons the canopy, bails, runs, and a few seconds later the plane vanishes.
I found I can move the "Reduced_Airfield_Radius" folder out of the Mods folder and stick it in the game root folder. This stops the mod from working and still allows me to just drag and drop it back into the Mods folder to get it working again at a moment's notice. Since I have over 300 missions I'm not going to go in and change them all - it's easier to activate the mod for the missions I'm going to build just for it.
This is a pretty damn good mod and, with a couple of tweeks it could be a pretty damn great mod!
Great days all.
There's the problem, you need to make sure they DON'T bail out!! uncheck parachute option in FMB, and they will remain there forever....