14.01.2009, 11:21
Te appearance of the 3d random trees is given by the following line in load.ini
Tree0 = Trees\AlteredBush8a.tga
This gives the normal summer trees
See if you can find a file with similar name in Andrey's files and do the change in load.ini accordingly.
The appearance of a forest in far distance is given by the texture entered under "wood2" for example:
Wood2 = forest/summer/rom_ForrestFar.tga
See if you have some Andrey file with name blablafar.tga somewhere in the forest folder or subfolders then use that. If you don't find it try experimenting with different textures names, maybe you find one which matches approximately the close distance forest, use vpmedia's texture library to visualise different textures. Experiment, have fun :wink:
EDIT:this last wood2 =... line you look for in the [Fields] section, not in the [Wood] section
Tree0 = Trees\AlteredBush8a.tga
This gives the normal summer trees
See if you can find a file with similar name in Andrey's files and do the change in load.ini accordingly.
The appearance of a forest in far distance is given by the texture entered under "wood2" for example:
Wood2 = forest/summer/rom_ForrestFar.tga
See if you have some Andrey file with name blablafar.tga somewhere in the forest folder or subfolders then use that. If you don't find it try experimenting with different textures names, maybe you find one which matches approximately the close distance forest, use vpmedia's texture library to visualise different textures. Experiment, have fun :wink:
EDIT:this last wood2 =... line you look for in the [Fields] section, not in the [Wood] section