16.01.2009, 12:16
I see what you want to do now bigbossmalone, that dry-dock looks great BTW.
I think there is a way but it's hairy. First you have to build your custom dry-dock with a width/length in 400m multiples (i.e. smallest dims are 400 x 400m, 400 not 200 to take care of slanting edges), including surrounding land area. Raise your map_h file up according to the height of your object (careful, the scale is not linear). Drop the map_h to zero level where you want the object and plunk it in there with the FMB, it should "snap" right in - should work.
Problem is if you simply lowered the object as mentioned it would be flooded/filled with earth.
I think there is a way but it's hairy. First you have to build your custom dry-dock with a width/length in 400m multiples (i.e. smallest dims are 400 x 400m, 400 not 200 to take care of slanting edges), including surrounding land area. Raise your map_h file up according to the height of your object (careful, the scale is not linear). Drop the map_h to zero level where you want the object and plunk it in there with the FMB, it should "snap" right in - should work.
Problem is if you simply lowered the object as mentioned it would be flooded/filled with earth.