17.01.2009, 08:27
I thought good to mention this in a separate thread because it's important, this is what Knokke told us recently(see asheshouse BOF 2 thread, last posts)
"The visibility parameters for various objects LODs are indeed stored in the *.msh files. I didn't check if the *.msh files in Il-2 are binary or text files, but it should be easy to open them and convert to msh/text format with MshConverter for editing the LOD view distances. "
Indeed I tested it on an il2 house and it works :!:
It's really easy to do it and I haven't found any problem or bug (as I said I tested on only one object)
Some objects which needs increasing popup distance badly: the Crimea rock, the Sudak fortress segments (used a lot on MTO), the Caen Castle segments...
I would love to increase a bit the distance for the "random trees", but I don't know where their mesh(es) are...
"The visibility parameters for various objects LODs are indeed stored in the *.msh files. I didn't check if the *.msh files in Il-2 are binary or text files, but it should be easy to open them and convert to msh/text format with MshConverter for editing the LOD view distances. "
Indeed I tested it on an il2 house and it works :!:
It's really easy to do it and I haven't found any problem or bug (as I said I tested on only one object)
Some objects which needs increasing popup distance badly: the Crimea rock, the Sudak fortress segments (used a lot on MTO), the Caen Castle segments...
I would love to increase a bit the distance for the "random trees", but I don't know where their mesh(es) are...