17.01.2009, 18:42
It seems that I have found a solution for the AI aircraft takeoff problem:
you must place a flight at one end of the runway in the opposite way as usual (not at the end where the planes will be airborned but the one where the takeoff run starts), set the "takeoff" waypoint option (the icon snaps to the runway) and MOVE THE ICON IN THE CENTER OF THE RUNWAY. In such a way the aircraft are lined as usual and not spawned as if you place them somewhere in the airfield,exactly in the same way as if the mod wasn't installed. May be that doing so the flight falls within the reduced airfield radius and is correctly managed.
This solution works for me, using the stock Ardennes map and an airfield with a single runway. I'm going to try an other airfield with more than one.
Please, could someone confirm that this solution is working?
Flashim
you must place a flight at one end of the runway in the opposite way as usual (not at the end where the planes will be airborned but the one where the takeoff run starts), set the "takeoff" waypoint option (the icon snaps to the runway) and MOVE THE ICON IN THE CENTER OF THE RUNWAY. In such a way the aircraft are lined as usual and not spawned as if you place them somewhere in the airfield,exactly in the same way as if the mod wasn't installed. May be that doing so the flight falls within the reduced airfield radius and is correctly managed.
This solution works for me, using the stock Ardennes map and an airfield with a single runway. I'm going to try an other airfield with more than one.
Please, could someone confirm that this solution is working?
Flashim