Thanks to Knokke: objects pop up distance change=easy!
#17

I experimented more so up to now:

1.If you modified the popup distance for an object, and place the object in a mission the object will pop up as you expect, at bigger distance, say 10 Km, that's what i set for now.
2.However if that object is embedded in a map (actors.static) it will pop up at much smaller distance maybe 3-4 Km. So then it seems there is yet another "ini" which overwrites the msh popup distance for the objects embedded on the map
3. There is an exception to 2, namely when objects embedded on the map are close to railway plates, in that case objects around the plate(s) pop up again at msh popup distance, crazy isn't it :lol:

About the mshconverter:
Say you load a msh and save to text mesh which you then place in the corresponding folder in il2/mods. Now you open it with notepad and change the popup distance. The distances before you change are always very small, I don't know if this is a bug of the mshconverter. For example you can find with the just saved text mesh

[LOD]
120
280
400

If you let it like this the object will really pop up at 400 meter! But we know that with the normal msh it pops up at larger distance so maybe there;'s something wrong with the converter I don't know

I changed to

[LOD]
120
280
10000

and object pops up around 10 Km

120 is distance up to which the highest level of detail (LOD)is showed
280 is the distance up to which the intermediary LOD is showed
So it's good to fiddle with all 3 numbers, with 120, 280, 10000 the LOD will be the lowes most of the time (from 280 meter to 10000 )
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