Thanks to Knokke: objects pop up distance change=easy!
#23

No it's not inside static.ini, and I can bet 10 pints of Paulaner dunkel that it's inside a prog (class) file, needs help from Java experts to get it moded..There's one who knows
The palms, hm I'll look into it, it's a good idea, at least you can boost the popup to 4 Km for now, I think the palm popup is now less then 2 Km. Hopefully the mshconverter can handle the corresponding meshes, it looks like it can't handle all, for example I converted the 4 town house types which are present in all eastern front maps in towns. But when I loaded in game, I had big stutters in FMB and moreover those houses were not showing on the map. So that's why I'm saying the converter is not handling well all the meshes.. Another example, when i wanted to convert the msh for the treeline the mshconverter crashed..

@Bigboss, nice you want to test, I'll be uploading it these days after more work (on Normandy for example you have some other buildings besides the German ones, I have to do those too such that popup is consistent on one map)


Bee Wrote:Interesting. I wonder if this LoD information is inside the static.ini itself?
One object that could really benefit from this is the Plam trees. Those little buggers completely break any would-be Pacific experience.
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