V-1 Rockets and BoB Channel Map
#3

Ok, last time I posted a large amount of text with info pertaining to someting in game some chucklehead told me I should post a link because it was so large , bandwidth, yadda, yadda. Well I don't have one but I have this right on my PC so there ya go, the part you want to pay special attention to is in bold type that's where most often a problem is initially.
From the ReadMe.rtf v 2.0 patch

Using the V-1 rocket

The V-1 rocket is a completely new object type with a new set of parameters. To use it, open Full Mission Builder, load a map, and in the object browser find a Rocket object set. From here you have a choice of a V-1 Ground and a V-1 Air object. These basically function the same, except the Ground object starts on a rail while the Air object starts in mid-air.

You can place an Air V-1 anywhere, while a ground V-1 should be placed on flat ground. Both should be places with no mountains, hills or buildings immediately in front of its path. Pressing Insert or ctrl-clicking the ground places the rocket under the mouse cursor. This is its starting waypoint, one of only two possible. The final waypoint is not created in the same way as plane or vehicle waypoints. Instead you must go to the Rocket tab of the Object window with the V-1 selected, press the Set button, and drag and click the target waypoint on the target area. You can drag and drop it later to fine-tune the aiming.

The rocket always flies to target at around 2625 +/-200 meters of altitude; thus for Ground V-1s your target should be far enough for it to climb to that altitude. Usually it
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