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[MOD] AI Mod V.17 *UPDATE*
#59

Avatar Wrote:Thanks for making a mod like this. I like how the AI is now flying. I did encounter an issue with a pre-made QMB mission I have flown a lot and like, my big bombers now crash trying to take off. I'm not sure how your changes would affect this but with your mod deactivated they still take off like I initially created the mission, with it enabled 3 out of 4 crash into trees now. I guess this has to do with the power reduction you've done? Hopefully you can still tweak things. I doubt that the bomber AI is separate from the fighter AI so you may not be able to do anything about it with what you're trying to achieve. Just wanted to give you some feedback on it. Thanks again for your work.

Didn't think of that one. It would probably screw with carrier takeoffs too. I'll see if I can figure out a way around it.

Thanks for the input.
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