Philippines v2.0 texts.txt UPDATE 11.2008

This map has several problems that need to be resolved.

A major one is that it won't play (at all or for long) on many computers in perfect mode. It kicks players back to desktop when the mission begins in online and offline missions . Or, the mission will play for a while and then the picture will distort and a kick to desktop or a computer freezeup occurs. I see this happening to players online (and not just to myself) and is not experienced in any other map that I have played.

The problem seems to be the map does not like many commonly used video cards. A fix is to play missions in excellent mode but that is hard to explain quickly to online players.

For mission-builders, a difficulty exists in that on many airfields, aircraft can only take off and land in one direction. This goofs up the timing of missions and requires the burdensome making of temporary runways next to already existing runway surfaces that are unuseable. This looks odd to players, to say the least.

The double runways on some airfields are a good idea as they allow for more aircraft to take-off from a field in a shorter period of time. But, many double runway fields only allow planes to take off from opposite directions - an odd thing since airplanes must take-off and land into the wind. Why would they ever be taking off on parallel runways in opposite directions? For mission-building purposes, take-offs and landings must be able to occur from all directions on all runways.

I really like the map as it has a lot of mission potential but these problems make playabilty and mission-building burdensome.

Flagman
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