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[MOD] AI Mod V.17 *UPDATE*

boogabooga Wrote:Would you be able to alter the "escort" behavior of AI fighters that are assigned to other flights as escorts?

You'll have to elaborate, I'm not sure what you're asking.

lowfighter Wrote:
certificate Wrote:
lowfighter Wrote:version.

I ran your pure AI test 4bf109G2 vs 4p40m, head on no advantage, average skill. The first time, the BFs took it 4-0, with some damage, the second time the P-40s took it 4-0, with some damage.

Not too sure what to tell you, other than to try the new version.

What means "first time" and "second time"?
Also was the test "pure" AI that means no player in the mission (there's randomness even if you hit autopilot right at the start of the mission, that's why I wanted a "pure" ai test, if you repeat you get always the same result, no randomness)

The outcome depends of course of head on altitude and speed, I'll see what happens if starting conditions are different, anyway here's the mission.

I see what you're saying here, but if the second it takes for me to hit autopilot sometimes tips the scales to a 4-0 win for the P-40s, I don't think the mod is having a big impact on balance.
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