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[MOD] AI Mod V.17 *UPDATE*

certificate Wrote:A couple of thoughts:

1. What do you guys think of the AI shooting on the various skill levels? Too good, not good enough, about right?

2. Wingman behavior. I'm of the opinion that the wingmen are currently far too willing to go down in a hail of shells while they're covering their flight lead. Of course, reducing this behavior would also mean that they're less willing to do it when you're the flight lead.

As far as the head-on bomber attacks are concerned, there is code in there for it, but it's clearly not being called on very often. Hopefully it won't be that hard to fix. I'll add it to the list Wink .

My opinion is
1. The shooting skills are about right
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