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[MOD] AI Mod V.17 *UPDATE*

Right now the maneuvers are based on relative energy states between the aircraft, they're not really aircraft specific. This is something that I intend to work on, at the very least grouping aircraft by type (BNZ, TnB, etc), if not specific to plane models, and having the pilots choose their maneuvers with an eye to the maneuvers historically used. Of course, BnZ type planes generally enter the fight with a higher relative energy state anyway, so the current implementation isn't totally flawed.

Off the top of my head, 190s and P47s at higher altitudes should be diving away when they get at a disadvantage, Spits and 109s should favour the spiraling climb when energy states are close, or at a small disadvantage. (Feel free to give me more ideas on these)

I wasn't kidding when I said this is very much a beta, but I wanted to put it out there to get some ideas/suggestions and make sure I didn't drastically break anything.
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