21.01.2009, 15:03
Hi!
I have tryed the mod with AI flights (I'm not so good to try in first person!) and I see a more ample kind of manouvers , the vertical fight is more in evidence than before when I fell the fight too on orizontal plane (Before I'm thinking that it's true due the less thrust of propeller A/C like said in Shaw books but now I have changed idea)
Soon I try to make carrier operation by FMB to verify the conflict with that mod.
About the AI 3.04_mod , there is some news about the post below here?????
walter
I have tryed the mod with AI flights (I'm not so good to try in first person!) and I see a more ample kind of manouvers , the vertical fight is more in evidence than before when I fell the fight too on orizontal plane (Before I'm thinking that it's true due the less thrust of propeller A/C like said in Shaw books but now I have changed idea)
Soon I try to make carrier operation by FMB to verify the conflict with that mod.
About the AI 3.04_mod , there is some news about the post below here?????
Maxisonfire Wrote:bigbossmalone Wrote:rollnloop Wrote:The problem in IL246 4.09 is that AI (even at ace level, in IL246) sits behind a turning target and fires continuously behind, without trying to increse the deflection.
rollnloop, until 2 days ago i would have agreed 100% with that. Since i installed this mod - i watched an F4F-3 trying to turn in behind a Zero, and he was continually firing little short bursts at the Zero every time he thought he might hit! None of that incessant firing - it was great to see!!
I've never seen an AI plane doing that, and i'm pretty sure that was because of this mod! Still testing, but so far, it deserves that gold medal, IMHO... 8)
i saw such shooting with AI 3.04_mod even before installing this one, now i use them both - AI 3.04+AImodV12. I see big variety of defensive maneuvers from bots - tight turns, dives, scissors, split s etc . it seems there is no conflict between these 2 mods.
walter
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