Question regarding Map_T files
#14

OK, found a way around my noobness Big Grin Big Grin

I extracted the static file for a map that I could open in UnlockedFMB, and simply dropped it in the Mapmods/maps/Kuban folder. Kuban now uses a static file with a lot less objects, and loads without problem. Map is kinda messed up in FMB, but what do I care, I'm only interested in the Map_T Wink

Real time painting of the landscape brings back memories of scenario making in AoE Big Grin

Cheers

Nico
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