26.01.2009, 21:30
Acog Wrote:4v4, QMB, P38J vs A6M3, AI skill average, altitude 12,000ft, map was pacific islands, time was noon.
I set the auto pilot as soon as I got in the plane. I gave my wingnan orders to cover me, and he peeled off way to far. He should stay withing 1 to 1.5 times the combat turn radius of the 38, but he spread out to around 1.4 on the icons, and at my 3 oclock no less. I'm seeing a lot of US rides going pure vertical with japs a/c on their butts, and that has always been a huge no no.
I'm still seeing the AI over speed their rides (mainly IJN stuff) that should not be able to follow a US iron into a 530mph IAS dive and keep from shedding parts.
I'm loving the vertical moves by the IJN rides, playing to their own advantage, looks good and believable.
Is it possible to make "attack my target" work?
Is it possible to make the "break" command do something?
Overall I'm very impressed. I'll name my next child "cert" if you can make them obey their VNE limits so a US plane can dive away at will and leave jap stuff in the dust.
On the topic of shooting, when the IJN go vertical, and the US rides follow, they are always, every time shooting about 10ft behind the bad guy, just a bit more deflection and it would be great. Only time I see AI get kills is when the target is bleed out of energy and levels up the flight path, or when they reverse their turn and cross the gunsite of the trailing a/c.
And I'm with everyone else, do you ever sleep? =p
Good job and please keep it up!
"Attack my target " works for padlocked targets. It's basically useless otherwise.
"Break" is synonymous with "disengage the enemy," which friendly AI will usually do if so ordered.
Furthermore, if you order your wingman to "attack all fighters" when an enemy is closing on your six, your wingie will usually attack that enemy before he shoots at you. If not, then issue the "anyone help me" command, and your wingman should promptly clear your six. Wingmen have saved my skin many times.