Bessarabia - final map: beta slightyly prolonged
#16

Great Yogi. A work of art and a delight to fly over.

Here are a few comments:

At Oancea, buildings in the road.
[Image: Untitled-1-4.jpg]

I notice generally that the the perfect mode trees appear to block road and rail routes. It will be necessary to repeat this ground texture with the trees turned off when coincident in a road or rail pixel. I notice you still have some spare texture slots in load.ini which could be used. Affects most of the map but easy to fix.

In the file set ed_m01.tga and ed_m02.tga should have the file name swapped.
ed_m01.tga should be the larger file.

What do the files map_ed.tga and map_c.tgaWat do? I have removed them from the mapset without any apparent problems. They do not appear in the load.ini.

I see that you have a map_M.tga and a map_R.tga. Can you explain what these do?
I realise they are required but do not know what they are for.

No extraction problems. The files are not zipped within a folder structure but if you extract in Winrar winrar automatically creates a folder with the same name as the zip file. Winzip doesnt do this. Yogy never claimed to be providing any sort of AutoInstaller with the Beta so we need to expect to do a bit of file juggling.
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