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[MOD] AI Mod V.17 *UPDATE*

Hi, excellent mod, thanks for doing it. A few notes (as everybody is trying helping Big Grin )

1) Sudden return to base does't have to be a bug - one of my wingmen returned after being hit into engine - no visible damage, engine running rough, he barely made it back.
2)Is it possible to code something like "stop shooting at a plane with 3 engines smoking, it isin't gonna make it back"? I hope there is a code or something which tells AI to stop attacking burning plane. They attack planes with engine stopped, slightly smoking, but stop when burning. Maybe slight adjustments could be done (I've got a strange feeling, that it sounds easy, but in reality it means hell of work, doesn't it Big Grin )
3) New AI has obvious problems to handle mountainous areas.
4) Fighter-bombers do not respond to threats at all. If you attack plane other than the leader, they are all sent to oblivion one by one. I do not agree, they should drop bombs and engage. No jabo would allow to be an easy target. I say: "Let them fight! 8) " (Or let them decide upon presence or absence of fighter escort if possible)
5) I don't know, if this is possible, but as you tweaked gunnery AI (It is not as deadly as it was, but still one has to be careful), it is not necessary to have reduced range for defensive guns of planes...
6) If plane's engine has just stopped running, AI should land anywhere but forest or bail out... If you play offline, you care about "your guys", but sometimes they got hit. It is frustrating to see you 20+kills ace landing in the forrest...

Point 3 is the worst one I guess, could you look at it?
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