New Objects

Forager Wrote:Well, actually it was not a question, it was a statement of your personal hopes and a rude dismissal of the mod if it did not meet your standard.

My standards?!? OK. Here's an example. If you would make a model which kills fps or crashes the game, is it because it didn't meet my standards or because it didn't meet game's standards?

I didn't make modelling standards for this game. MG did. We have already seen examples of some nice looking work that brings framerates down to unplayable level just because some simple limitations were ignored.

This is the LOD standard of the game (not mine) for buildings:

[Image: BuildingLODs.jpg]

Four LODs. In this picture 558/230/32/2 polygons. When you are looking a city from far away, all the buildings are rendered with only 2 polygons. The closer you are, the more detailed building you'll see. Also the texture resolution is part of the LOD. Most detailed is 256x256, next is 128x128 and the two last are 64x64.

Now imagine if you are viewing a full city of buildings and each is rendered with 500-1000 polygons instead of 2 and texture of each building is 16x bigger than it should be. Your framerate goes to zero if you have slightly older PC.

And that church is a unique building which can have slightly bigger polycount (up to 1000 @ LOD0). Normal buildings exist in bigger numbers in cities, so the original limits for these was 100/50/20/2 polys.

And the whole legal side of the issues is another thing. Oleg could have had this place killed long time ago if he wanted. I wonder when we'll see here some mods that are ripped out from FSX.
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