05.02.2009, 06:26
Hi Certificate,
I am sorry, but I can't provide you sample mission. I use DCG, latest version, no planes added, just your mod. Issue with ground hitting is simple: New Guinea map - every plane bellow 2000 m is in danger. Most likely to P40E (jabo) on ground attack mission. I've seen hole flight of 4 planes hit the ground (hill). Zero's only when they pursue low flying planes (aces). P-400 hit the ground when they go low - not very often. However, I've remebered reading some complaints about this on Ubi forum (vanilla), so this might have been the issue before mod. In my opinion - the problem was present, but more agressive and fairer AI worsened the issue a bit. I have verified this many times watching all planes behaviour. So - use DCG, Imperial Japanese Navy, and you will have your mission. Look at P-40E, G4M's torpedo mission.
Now, I have watched thing, which is really a bug. If you issue command "Attack my target" the AI - wingman, targets the plane, attacks the plane, but it's 500 m bellow (starting above the bomber) shooting into empty sky! Seen twice in three missions concerning bomber attacking (same rules as above).
Second thing - Jobo's do not engage if under a personal or unit threat. It is funny to see P-40E trying to evade with the bomb... Let them drop bombs and attack, they are sitting ducks.
It is great mod for sure, so I hope this will help you to improve the issues...
I am sorry, but I can't provide you sample mission. I use DCG, latest version, no planes added, just your mod. Issue with ground hitting is simple: New Guinea map - every plane bellow 2000 m is in danger. Most likely to P40E (jabo) on ground attack mission. I've seen hole flight of 4 planes hit the ground (hill). Zero's only when they pursue low flying planes (aces). P-400 hit the ground when they go low - not very often. However, I've remebered reading some complaints about this on Ubi forum (vanilla), so this might have been the issue before mod. In my opinion - the problem was present, but more agressive and fairer AI worsened the issue a bit. I have verified this many times watching all planes behaviour. So - use DCG, Imperial Japanese Navy, and you will have your mission. Look at P-40E, G4M's torpedo mission.
Now, I have watched thing, which is really a bug. If you issue command "Attack my target" the AI - wingman, targets the plane, attacks the plane, but it's 500 m bellow (starting above the bomber) shooting into empty sky! Seen twice in three missions concerning bomber attacking (same rules as above).
Second thing - Jobo's do not engage if under a personal or unit threat. It is funny to see P-40E trying to evade with the bomb... Let them drop bombs and attack, they are sitting ducks.
It is great mod for sure, so I hope this will help you to improve the issues...