[Mod] zip_Islands beta ready for download!
#1

This is a fantasy map designed for dogfight and bombing compaings in a most varied ambience. You are fighting for Redia or Blueja. Your evel opponent tries to conquer the Islands in the middle ocean. There are all the raw materials you need to build planes, ships and guns. So conquer first!




Appearance depends on used DLLs. Update if necessary. There shouldn't be trees in rivers and lakes and the swamp in AF11 should look like this:




Very early northern winter. Houses with unsnowed roofs are badly isolated, tenants will get a very hight coal bill this year (Goverment helps, but only if you earn more than 10 million bugs a year ;-)).




Copper mine and mill at Coppernes (Copper Island). You need a lot of copper and other raw materials.




One of the capital citys. Population is lowered here, so even flying very low with a very good graphic board you will get at least 20 FPS.




Airports are quite simple. No endless taxiways and you allways will know where the runway is.




Train runnung trough the jungle. Trees are autogenerated. Can someone make the trees i little bit more impressive?




Known bugs:
Some auto trees here and there at the roads and around some bridges. Don't know who planted them. Some faulty heights and misplaced objects.

Still missing:
There are no special habour installations and only a few special objects, still don't know if i will changes this. Mission builders also shall have their fun ;-).


Proposals for final version are wellcome.


Download the zip_Islands beta here (44 MB):

http://files.filefront.com/zip+Islandsz ... einfo.html

Installation:

Attention: Due to an UI1.1 bug missions can't be saved under UI1.1. To solve this you must reinstall the mod hangar2 and the wood plate mod. There is also a save killer bug in the beta objects_visibility mod, if installed you have to disable it temporary.

Used mods:

Mod Fortification
Mod Hangar2
Wooden plate mod
Possibliy some cannon objects (Not shure about this)


Unzip to your ../mods/mapmods/maps folder. There must be a folder "zip_Islands" and in ../mods/mapmods/maps/_Tex/land/summer also must be a folder "zip_Islands", this ist the texture folder. Add the following line to the all.ini in the ../mods/mapmods/maps folder:

zip_Islands zip_Islands/load.ini

CRT2 will not be touched. Winter and desert town textures by Bimmel, many thanks.
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