08.02.2009, 21:30
IMHO, I think a better use for this might be making ground vehicles that actually have physics rather than simply being a single mesh. maybe have one be right/left wheels/chassis (wings) the driver (pilot) gun (gun, which is jammable) and hull (feuslage), and maybe have the rear area of a truck be one.
this could potentially allow us a number of things
I personally would like it even if its just AI so long as we can strafe a truck and watch it tip over as we destroy one side of the chassis
or see vehicles make gradual turns without so much effort from us mission makers.
or be able to strafe a truck and watch it catch fire while still running, and then maybe as the driver is dead go run into a house on the side of the road
or see a truck get riddled and still move
see vehicles under attack hit the gas and go a bit faster then they do now when under fire
or begin straffing and see one take evasive action, swerving around on the road.
AI might be hard, but I think we would only need one for most and as far as FM we probably will only need one for most non gun equipped trucks,
as long as they remain low poly we could probably have a considerable amount without too much lag
I suddenly got very enthusiastic about this
this could potentially allow us a number of things
I personally would like it even if its just AI so long as we can strafe a truck and watch it tip over as we destroy one side of the chassis
or see vehicles make gradual turns without so much effort from us mission makers.
or be able to strafe a truck and watch it catch fire while still running, and then maybe as the driver is dead go run into a house on the side of the road
or see a truck get riddled and still move
see vehicles under attack hit the gas and go a bit faster then they do now when under fire
or begin straffing and see one take evasive action, swerving around on the road.
AI might be hard, but I think we would only need one for most and as far as FM we probably will only need one for most non gun equipped trucks,
as long as they remain low poly we could probably have a considerable amount without too much lag
I suddenly got very enthusiastic about this