[MOD] B-17 Visual Mods *update v1.1*
#40

BomberBoy Wrote:Sorry; I can't make any changes to weapons, ammo, etc. without making a new slot aircraft. I do not know how to do this.

Do you have a screenshot of the E ball turret problem? I used the same values for the gunner's location as used in the F and G; not sure why it would be acting differently.


I reported the same problem with B-17F. The nose gunner has no ammo - and it did before VISUAL MOD.


BomberBoy Wrote:I have 29 1/2 of the 40 mostly done as of right now. (I still have some details to check/add on several) That's half each of the 360th BS and the 427th BS left to go. I've been unexpectedly busy this past week. We just got done putting in 2 new domain controllers and migrating from a 2000 to a 2003 R2 domain. I didn't think we were doing it until March! Should be back on track now, though.

You mean 29 and a half? Or 29 half finished? Big Grin

Good to see you back on track though. Anytime you have first 18 ready, send them over please - so we can start testing the map (18 skins =~ +18 MB in the track file).

Thanks
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