new objects - destroyed ones
#10

files are here Mods\STD\com\maddox\il2\objects

open static.ini and insert this to the end of file

Quote:[buildings.House$Dead-Flak18_88mm]
Title Dead-Flak18_88mm
MeshLive 3do/Artillery/Germany/Flak18_88mm/Dead.sim
MeshDead 3do/Artillery/Germany/Flak18_88mm/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

the bold part you can make up, but i think they must match each other, i decided to go with dead- class name of the live object, which im going to make as a new dead one, this can be find in technics.ini

the underlined parts are form technics.ini, its little messy file, but its orientable after a while...

the 88 record in technics.ini:

Quote:[Flak18_88mm]
Description German antiaircraft gun Flak 18, 88mm
Icon antiaircraft

// Models
MeshSummer 3do/Artillery/Germany/Flak18_88mm/Live.him
MeshSummerDamage 3do/Artillery/Germany/Flak18_88mm/Dead.sim
MeshWinter 3do/Artillery/Germany/Flak18_88mm_W/Live.him
MeshWinterDamage 3do/Artillery/Germany/Flak18_88mm_W/Dead.sim

// Panzer
skipped unimportant stuff...

// Weapon
skipped unimportant stuff...

the bold part from this record i use to name new objects in static.ini, the underlined part is why you need this file - path to dead mesh, copy this to the new object static.ini, both as dead and live mesh.

I hope my desciption is understandable...
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