Bump Mapping for Ground Textures?
#1

I recall seeing something in the past about bump mapping of ground textures using *.tgb files I think.
These would relate to the *.tga textures listed in the [FIELDS] section of the load.ini and introduce visual texture to the ground.

Useful for desert type stony landscapes or for irregular shell torn ground.

Am I imagining this? It might even have been on another game?
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