FLushys Bumpification texture mod, for 4.08 BETA
#89

FlushMeister Wrote:As you can see in the distance, the trees become strangely light green, I made those textures "forestfar" blue so I would see it I could see it in game, but I didn't see any changes, though I only tested in Perfect mode, so, forestfar and forestfarS.tga are just for excellent mode, but I have NO IDEA what I should name the tree textures to get rid of that light green distant texture, if anyone can find it, i'd appreciate some helpzorz, meanwhile, I do'nt know what to do and we'll just have to live with it, or remove the trees folder so you'll have the old trees Sad


You need to duplicate your 'forestfar.tga' and rename that second one 'forestfarTL.tga'. Additionally you need to change the original 'map_f.tga', which has to be in the same folder as the 'load.ini'. That file is for non-perfect modes and is displayed in the very far distance (near horizon).

Always test in all graphic modes, from poor to perfect!
And as an advice - produce for the non-perfect mode primarily.
If you just look in perfect mode, you forget alot of people with weaker systems. When it looks good in excellent mode, then it will look good in perfect mode too. Wink
Same for texture sizes. If you produce only 1024x1024pxl TGA's - you forget alot of people (better do 512x512 TGA's plus 1024x1024 TGB's).
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