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[MOD] AI Mod V.17 *UPDATE*

About the bombers... Well, I used massed bombers option in DCG, engaged 15 Betty bombers downed 2 of them. I made many passes trough the formation and was hit once. Unfortunately, it was 20mm shell, which smoked my engine and I barely made it back to the base. Point here - bomber accuracy is OK IMHO, but the 3rd bomber was shot down by own planes... I agree with previous post, AI should take friendly planes in consideration. In the very same mission a flight of zeke's killed 6 B-25 without a loss of plane... About fighters... Well, this is another story. However, I haven't seen a post by Certificate for some time, so maybe our disscusion is a bit pointless... Anyway, ace should be able to do 90 degees deflection shot from time to time. Veteran, say 30-45 degrees, average 20 degrees, rookie should have the problem with say 5 degrees... Just suggestion, nothing more. I do not know if it can be done. Maybe Certificate could make us clear about what is or isn't possible.

About not listening to orders - my flight passed over enemy airfield, where enemy had one zeke which had landed. N.3 broke and tried to attack the plane. When I issued the order to rejoin, it continued (and got shot down in flames). In vanilla "rejoin" was final order and it should remain so. However, N.3 had the same rank as me, so this may be this thing, I will run a few "test" with different crew in my campaign.
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