19.02.2009, 01:00
Altitude: The distance from the aircraft's reference point (static intake) to a given pressure surface (eg. 1013 hPa or 29.92mm/HG) measured in a given unit of measurement (meters, feet)
This is the one you use in real life for reference, and the pressure surface is set by reducing the pressure at given points to MSL (mean sea level) using ICAO Standard athmosphere conditions.
Height: The distance from the surface of the ground/lake to the reference point on the relevant aircraft.
So unless I'm too sleepy to formulate it correctly(just woke up) this is how it is in the game as well.
Try opening your cockpit (wonderwoman) and fly over some mountains, the speedbar shows altitude above MSL, and the dial in the WW view shows true altitude or height above the terrain.
This is the one you use in real life for reference, and the pressure surface is set by reducing the pressure at given points to MSL (mean sea level) using ICAO Standard athmosphere conditions.
Height: The distance from the surface of the ground/lake to the reference point on the relevant aircraft.
So unless I'm too sleepy to formulate it correctly(just woke up) this is how it is in the game as well.
Try opening your cockpit (wonderwoman) and fly over some mountains, the speedbar shows altitude above MSL, and the dial in the WW view shows true altitude or height above the terrain.