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[MOD] AI Mod V.17 *UPDATE*

Right, though it brings some long lost annoyances back. Been encountering numerous and versatile defensive maneuvbers but somehow sorts of UFO evasive actions are back now.

That's not too much of an issue as nobody is forced to stick at the enemies six for long. Still, violent vertical zig-zagging can't have worked out that well then. I think real A/cs respond slower to rapid elevator reversals than these artificial targets. :?


Would be a blessing if someone could do some fine-tuning with this otherwise great mod.
Greets,

Pongie
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